while this amusement ride is in motion, it's pretty chilling and thrilling; But this high-tech reinvention of "Don't Be Afraid of the Dark", complete with its monster POV shots, doesn't have the heart to make yours really skip a beat
the movie is incessantly creepy. "Come Play" is a stellar scary movie, not only about a monster, but also about the soul-crushing fear of a parent realizing her already-vulnerable kid is in jeopardy. The film left me frazzled and dazzled
the frisson of cultural topicality gives "Come Play" a midrange metaphorical heft that allows the otherwise predictable narrative to punch above its weight
a taut, effective techno terror; Jacob Chase's gripping family-in-peril chiller, "Come Play", expanded with great assurance in both craft and storytelling from his imaginative 5-minute short, "Larry"
a silly jump-scare factory of a Halloween movie; There's enough potential here for something great. As it stands, "Come Play" is merely serviceable, and leaves you with the feeling that a much better game was lost in the shuffle
a predictable horror fable; Derivative and unimaginative, the film tries to emulate the success of similar horror films like "Poltergeist" and "It", but falls well short
a clever, scary horror movie that makes a monster out of screen time; it's a horror movie whose ideas are better than their execution; "Come Play" is a promising debut, one that makes you interested in what Chase comes up with next
"Come Play" works as a horror film, but not enough to meet the bar the genre has established for itself, and it creeps too loudly on the creaky floors of past films of its kind